Part 70: The Grand New Ship
Entry 67: The Grand New ShipWith no other immediate changes, the party returns to the surface of the ship.
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Ringabel, uninterested in conversation, gets distracted by something over at the ship's helm.
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I... guess they weren't very attached to the homes they presumably lived in for generations.
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Edea, already bored, decides to go see what Ringabel's up to.
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Edea lets out a cheer. When all's said and done, she and Ringabel get along surprisingly well.
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Edea cheers as Ringabel turns back around and presses the big glowy button.
*click*
From beneath them, Grandship's engine revs up.
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The ship wobbles dangerously from side to side, as if getting its bearings.
Then, ever so slowly...
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It flies.
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Happy holidays, folks. Bravely Default got you an airship.
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After the false alarm in the Prologue/Chapter 1, we finally have our real flying vehicle.
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This is a great moment, especially if you don't know what's coming.
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Considering its size and Bravely Default's influences, it was likely inspired by Final Fantasy 3's Invincible.
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Turning what seems to be a town into your airship is already strange enough (the main other example I can think of is Final Fantasy 8).
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It's also appropriately over the top for this game to give you not just an airship, but a millenia-old flying pirate city infested with fish demons and powered by ancient religious machinery.
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Grandship provides the last icon on the map sidebar. If you're on the world map but not on the ship, pressing it summons the ship.
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If you're already onboard, it brings up this menu. Entering allows you to access Grandship's interior, the former town.
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Autopilot will instantly transport you to any location you've already been.
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Handy to save a bit of time, though Grandship is so much faster than the Eschalot it's no big deal to just fly around the world manually.
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As promised, Zatz, Datz, and the Proprietress are sticking around in the ship.
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The party's got a good little support team going now. Zatz or Datz being taught to pilot the ship also explains how the airship comes whenever called on the world map.
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With all the other townsfolk gone (except our reliable friend Adventurer), Grandship's shops are now run by Datz (items and the inn) and Zatz (armory and magic).
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Despite us owning the ship, they charge a nominal fee for beds, maybe to cover maintenance costs.
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It's been some time since we've bought Norende stuff from the Adventurer, so let's buy some junk that'll probably never get used. This accessory makes it more likely the party will start battles with +1 BP.
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This feels like it should have a chance to enrage the opponent and make them attack only the wearer.
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This makes it less likely the enemy will start battles with +1 BP, nevermind the knowledge that monsters apparently are very protective of kittens.
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Possibly useful in some battles, but also probably not worth taking an inventory slot, considering how many other battle options there are.
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The Proprietress, at least, continues to not charge us.
The Engine Room dungeon is also still accessible, and as infested with monsters as ever. Checking the ship's wheel takes you back to the world map.
As a sidenote, it is possible to do Praline's sidequest after Grandship flies; patrons will appear in the tavern during the relevant section, then disappear afterwards.
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Yeah, that's a good spot to drop the conversation.
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Northward, to Eternia!
As the party approaches the continent...
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...Alternis bursts into a meeting, out of breath.
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So, Alternis is decent enough at tracking the party to know when they made trips to Caldisla (back and forth and back and forth). Yet he missed the moment when a ship the size of a city lifted out of the ocean and flew away? Was he taking a bathroom break or something? I guess it would take him a while to get that armor off and on again.
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Anyway, now we're in our enemy's headquarters. Can't wait to see how they fail at strategy this time!
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There are a few landing spots scattered throughout Eternia. This looks goo--
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The landing area to the northwest gives a similar result. Eternia's defense is present, at least, thanks to Braev's quick thinking/paranoia.
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Let's slip south past their huge anti-air(?) cannons.
...Why did they construct those? They must be expecting one of the other countries to catch up and build an airship sooner or later.
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Edea finally gets Ringabel to fly to Southmoor, which, as she guessed, is undefended.
As Ringabel prepares the ship for landing...
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...A soldier rushes into the Council of
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Viktor does not look nearly as confident as he sounds.
And that concludes Chapter 3.
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Before leaving, here's one last shot from the deck of Grandship, slightly changed now that it's in the sky rather than the sea.
Next: Final crystal, final continent, final showdown. Will the party make it? What secrets will Eternia have in store?
--
Event Viewer
Main Scenario:
Grandship Rises!
Grandship Vanishes
Grandship Strikes
Sub-Scenario:
Cannot Alight
Party Chat:
Ain't That the Truth?
The Ice of Eternia
D's Journal: Ringabel posted:
Grandship has stopped sinking. It seems it will not founder after all. While wandering about in the council hall, I found a switch glowing with a faint light. Curiosity got the better of me, and I flicked it on impulsively. What a shock it was to learn that Grandship could fly...
(A BIG shock! -Edea)
D's Journal: The Proprietress posted:
She was wholly unperturbed by the panic surrounding the sinking Grandship, and caused Datz much grief when she refused to evacuate. She opted to stay on at the Drunken Pig even after Grandship became a gigantic airship when orichalcum was cast into its engine. She has been cooking up tasty treats for us ever since.
D's Journal: Datz posted:
After Grandship became a gigantic airship, Datz and Zatz left the Shieldbearers to join its crew, and have traveled with us ever since.
D's Journal: Zatz posted:
After the Fire Crystal was awakened and with the civil war between the Shieldbearers and Swordbearers near an end, Grandship began to sink. Zatz and Datz rushed to see the proprietress, and helped evacuate the people on board. After Grandship became a gigantic airship, Datz and Zatz left the Shieldbearers to join its crew, and have traveled with us ever since.
D's Journal: The Sinking State, Grandship posted:
Grandship Takes Flight:
As written in the ancient texts, feeding orichalcum to the engine room furnace caused Grandship to rise, or rather, soar into the sky. It can sail far higher than the Eschalot--high enough to surmount the Eternian Highlands. With its people evacuated, Grandship now presents us with the perfect opportunity.
D's Journal: Eternia Region posted:
Eternia Region:
Located north of Eisenberg, northwest of Caldisla, and west of Florem, this region consists entirely of a large land mass with the highest elevations anywhere in Luxendarc. The steep encircling mountains make passage to and from the outside world quite difficult. Known as the Land of Immortality since ancient times, it is a realm shrouded in mystery.
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